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381. Why do players create hauling contracts? - in EVE New Citizens Q&A [original thread]
Tannhauser Oramara wrote: Sorry to ask that, I'm new here. So why do players create hauling contracts? Why don't they take the cargo they want delivered themselves? What do they get creating contracts? laziness it's a bait contract just...
- by Kitty Bear - at 2015.03.06 19:25:33
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382. Each rebalance seems to require a future rebalance - in EVE General Discussion [original thread]
and this is a problem because ?
- by Kitty Bear - at 2015.03.01 19:21:04
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383. Is this a slow/repetitive/grinding game? - in EVE New Citizens Q&A [original thread]
if you play it that way, yes it can be eve is more "what you make of the opportunities available to you" whilst certain systems can feel like "quest hubs" from certain other games .. you can, if you decide to, ignore them completely, or go faces...
- by Kitty Bear - at 2015.03.01 19:15:17
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384. Drones and Shield - in EVE New Citizens Q&A [original thread]
obviously there's the guristas ships (worm, gila & rattlesnake) the Ishtar, Myrmidon & Dominix all shield tank to quite good effect not so sure about the amarr drone boats as I've never really used them
- by Kitty Bear - at 2015.03.01 19:09:32
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385. T1 sentry drones in l4 missions - in Missions & Complexes [original thread]
as a starting point they will do you'll get better performance from either faction or T2 drones but there is a slightly higher price for that improvement if your testing something new (to you) .. it's probably best to go for the cheap option, as...
- by Kitty Bear - at 2015.02.28 10:39:59
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386. New PVP pilot. Which races should I choose? - in Skill Discussions [original thread]
Charlie Jacobson wrote: Don't fall into the whole "I need every skill at 5" trap. In a fleet setting you can be very useful with all relevant skills at 3-4, and the train to get there is not very long. When you are new, the only skills really ...
- by Kitty Bear - at 2015.02.25 19:51:54
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387. Skill Progression for Frigates - in Skill Discussions [original thread]
for damage application .. train the relevant gunnery support skills faster than you train your actual weapon skill. they are more important than being able to use T2 guns better tracking means more hits ... etc
- by Kitty Bear - at 2015.02.25 19:38:15
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388. Harbinger lvl 3 missions - in Ships and Modules [original thread]
Fitting ships for pve is mostly straight forward. T2 modules aren't necessary, T1 will do just fine .. fit according to your skills/wallet (and never forget it CAN go boom) first read the description of the hull you'll be flying, and see what the...
- by Kitty Bear - at 2015.02.25 19:18:48
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389. New to Armor Tanking...how to do it right? - in EVE New Citizens Q&A [original thread]
if your armour tanking, yes your shield is just extra buffer if you have a local repair module (armour or shield) it's basically an active tank and both follow the same format repair module + 2-3 hardeners (use the mission info on http://eve-su...
- by Kitty Bear - at 2015.02.23 18:44:01
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390. When will WE GET NPC Technology - in Missions & Complexes [original thread]
DeMichael Crimson wrote: I agree, NPC EWAR has always been vastly overpowered in this game. CCP definitely needs to re-balance NPC's and bring their EWAR stats more inline with capsuleer stats. DMC that could be part of the pve-fits = p...
- by Kitty Bear - at 2015.02.20 10:08:55
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391. EVE spaceships are damn slow! - in EVE General Discussion [original thread]
eve isn't a spaceship combat simulator eve is a submarine combat simulator
- by Kitty Bear - at 2015.02.18 23:10:37
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392. L4 Battleships - in EVE New Citizens Q&A [original thread]
You don't need T2 guns to do L4 missions Meta 4's will work just fine, more expensive but also easier on your initial training queue The differences between the 3 turret based weapon systems are generally negligible What makes them more effective...
- by Kitty Bear - at 2015.02.15 19:58:22
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393. why do players stay in npc corps? - in EVE General Discussion [original thread]
rumour has it ... CAS does stuff but to answer the question .. because they can
- by Kitty Bear - at 2015.02.11 18:38:15
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394. What makes a "Carebear"? - in EVE New Citizens Q&A [original thread]
An example of pvp-carebears are some gate-campers they'll stomp lone pilots all day but as soon as a small roaming fleet appears ... they are gone it's why coalitions in nulsec are formed, the more people you have with you, the less individual...
- by Kitty Bear - at 2015.02.10 10:54:29
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395. Which Red vs Blue Corp to Join? - in EVE New Citizens Q&A [original thread]
Form "GREEN" declare war on em both
- by Kitty Bear - at 2015.02.10 00:04:22
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396. how do you maximize your Pi industris - in EVE New Citizens Q&A [original thread]
Read stuff Research stuff some places to start http://www.ellatha.com/eve/planetary-interaction.asp
http://eve-planets.com/
google is your friend
- by Kitty Bear - at 2015.02.04 12:54:04
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397. Hello New Pilot looking for advice and possibly friends - in EVE New Citizens Q&A [original thread]
use the corporation_advert search tool select the areas your interested in and you'll get a list of potential matches see which of the listed corps have a recruitment/community channel spend some time in it (or more than 1 .. keep your options o...
- by Kitty Bear - at 2015.02.04 12:45:08
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398. Tengu Problem - in Ships and Modules [original thread]
Gregor Parud wrote: Don't forget about missile speed at launch, you lose some 5-10% to that. true .. but I didn't want to overwhelm him with info if he wants lots of data http://wiki.eveuniversity.org/Missiles_101
- by Kitty Bear - at 2015.02.04 12:37:48
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399. Tengu Problem - in Ships and Modules [original thread]
Titus Madullier wrote: I do not know how missile range is calculated. it's very easy to work out. Check your missile (not launcher) info your looking for 2 values Flight Time Velocity now do a sum FTxV=R where R is Range Now revie...
- by Kitty Bear - at 2015.02.04 10:51:40
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400. Missile assistance modules - in Ships and Modules [original thread]
Zarnak Wulf wrote: Target painters quite simply trump the need for any kind of missile tracking computers. Unheated they boost damage application by 38%. They help everyone in the fleet. They only cost 16 CPU to fit. A tracking computer with tr...
- by Kitty Bear - at 2015.01.29 19:16:52
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